Category Archives: Book Release!

So… I’ve Got Some News…

I’ll be giving a bit of an update on The Merrimack Event below, but first I have a couple bits of news.

First of all, I’ve mentioned several times in the past few weeks that I’d been accepted at a guest at another convention. I haven’t said which convention that was, however, because it wasn’t posted to their website until recently. Well, if you’ve been keeping an eye on that convention’s website, you’ll have seen my name added several weeks ago, but I was FAR too busy getting The Merrimack Event out to talk about it here.

From January 12-14th, I will be appearing at Marscon in Williamsburg.  As an interesting side-note, the editor for The Kitsune Stratagem, Keith R.A. Decandido (who has written more than a few books of his own), announced today that he would also be at Marscon.  The panel list hasn’t been compiled yet (I’m not even sure the guest list is complete, yet), but I imagine we’ll be on a panel or two together.  That will be interesting, to say the least.

I haven’t heard back, yet, from one other convention I’ve applied to be a guest for, and there are a few other book-related events I’m trying to get involved with in 2018… but I’m starting to feel like a “real” career author after these guest spots.

Another bit of news:  As this blog goes live, so should a complete revamp of my Fennec Fox Press website, with a cleaner, less cluttered, more professional design.  Originally, I’d hoped to merge this blog and that website into one site, but that’s proven to be technically unfeasible.  At least this update will make updating that site a lot easier; the last straw for the old design was when I couldn’t add The Merrimack Event to my Book listing.  While its mostly a re-design, there is a lot of new content if you dig through it enough.

Speaking of The Merrimack Event, you might be interested to know how things have gone in the (slightly less than) two weeks since it’s been released.

First of all, I’ve been working on getting the Print Edition out.  It often feels like I have to relearn Adobe InDesign every time I put a new book out, but I’ve already finished the initial version of it.  I’ve ordered a proof copy, and I’m already aware there are a few minor fixes I’ll have to make once I get it.  Shipping is slow for proofs, so it will probably be a few weeks, still, before I get it ready.

As far as sales are concerned… well, it’s well into the top thousand best-selling books (on the overall list) at Amazon, and it has been in the top 100 sci-fi books on the Kindle, and it’s been in the top 10 in several of the smaller categories I have it listed in.  So… sales have been fairly good, so far.  It’s already broken even and is into profit.  Now I just have to sit back and see how far it goes.

For my next blog, assuming I have no more pressing news, I’ll be going into some of the observations and adjustments I’ve had to make following my decision to put The Merrimack Event in the KDP Select program.  And some day, maybe I’ll return to the “Ravencon Panels” blog series… (it’s been MONTHS; I don’t even remember what the next blog in that series is supposed to be)

Edit:  Yep, super-aggressive spambots going progressively further back in my blogs history, forcing me to shut down all the comments sections just to avoid innundation.  I dunno what’s going on.

BOOK RELEASE: The Merrimack Event

So, it’s not Sunday… or even Monday.  I’m a little late, but what’s a couple days after two years?  Or rather, thirteen years.  But The Merrimack Event has FINALLY been released.  Below I’ll copy the blurb and the acknowledgments (which tells a bit about this book’s history), but here is the book on Amazon.  If you’re using Nook or Kobo, you’ll have to wait 90 days; I’m trying out Amazon Select for the first time.


Once every four years, the Earth Alliance Naval Academy is included in a war game… or rather the Wargame: On a distant frontier colony, cadets must repair, recommission, and crew a fleet of old, mothballed warships for a simulated fleet action against a group of seasoned veterans using top-of-the-line warships.
After some meddling on the part of the Admiralty, many of the Academy’s best are assigned to the oldest, smallest hulk in the Wargame, the unfortunately named corvette Chihuahua. Thanks to a genius engineer, an Army veteran loaned to the Navy for the war game, and an unconventional captain, they make a new discovery which turns her into the most valuable warship in the fleet: The first ever Shieldclad warship.

The crew abruptly finds itself center stage in a real combat action, however, when Earth is attacked by an unknown foe, and a lone squadron of these once-mothballed ships is the Alliance’s only hope to respond…


This book was an absolute nightmare to put together. For those of you who have not been visiting my blog or any of my social media accounts, you probably haven’t heard, but this book has been in the self-publishing equivalent of “development hell” for over two years. Editors vanishing on me, non-responsive cover artists followed by a cover artist I had to fire (and finally the one who produced the magnificent cover art you now see), the loss of one fully-edited version of the manuscript while attempting to make a back-up (resulting in my having to completely re-edit it from a much older version), and more.

However, even if you had been following my blog and social media, you probably were unaware that the original version of this manuscript was completed thirteen years ago – even before my debut novel, “In Treachery Forged.” And it was a horrible manuscript. After becoming a self-publisher, when going through my “older” work to decide what to try and publish and what to ultimately reject, this manuscript was the most borderline of the bunch. But I saw a diamond in the (really, really) rough, here, and I’ve been working to polish it ever since. If I were writing this book today there might be a few stylistic choices I might have made differently, but after all of the work that’s been done on it I think it came out pretty good. Of course, that’s for you readers to decide.

By the time I decided to be a self-publisher (even before the “development hell” situation), the manuscript had been checked over by several people, all of whom added touches to it. There were problems with this (I think, ultimately, people were trying to selectively edit certain sections to conform to six different style guides, but no-one in the process applied the same style guide to the whole text. Sorting that out was just one of the things that caused that development hell pain), but they all helped make it better in the end.

As usual, I would like to thank my family for all their help with this book. My late father inspired my love of books and, in a sense, taught me how to write. My mother and brother have both done everything they could to help, including acting as beta readers for a time.

I also want to thank Joel Christopher Payne for finally resolving the whole cover art mess. After having had to fire my previous cover artist, I was about to give up entirely on this book, but then he stepped up to the plate.

I also want to express my appreciation to the Society for Creative Anachronisms, for the use of their name, and Boosey & Hawkes, who let me know in e-mail that Sir Henry Newbolt’s “Old Superb” would be falling into the public domain before this book was to be published. (That was years ago, back when this thirteen-year-old book was still fairly new). Also, I would like to thank the anonymous person who provided the free-for-commercial-use chess graphic I included.

Finally, as mentioned above, this book has been touched by numerous hands over its thirteen years of pre-publication existence. Some of these people may not even remember working on it, it’s been so long ago (a few I lost touch with before I’d even settled on a title for this book), but I would like to thank everyone who helped: Andrew “MageOhki” Norris, Ed “Kickaha” Beccera, June “KaraOhki” Geraci, all those people in chat whose real names I never learned (including the programmer of Akane “the Magic 8-Ball” Bot, who I’m not sure I ever met but whose chat bot provided a lot of laughs and even a bit of inspiration), Sarah Myers (if you ever see this, and remember designing that uniform, PLEASE contact me! I’d like to hire you again, but my old e-mail for you doesn’t seem to work any more), certain fellow members of the Washington Capitals message boards that I can no longer get in touch with, and anyone else who I’ve forgotten from across that thirteen year gap.

Oh, and a big “thank you” to everyone reading this book. Enjoy!

Edit:  And the spammers are forcing me to close the comments on this post, too.  Great.  *sigh*

Ravencon Panels (I actually DID do): Swords Not Required

Note:  As I was writing this blog last night, I learned that the print edition for the anthology World’s Enough, Fantastic Defenders, in which my story “A Gun for Shalla” appears, had appeared in print on Amazon.  This was a bit of a surprise for me, even if I knew it was SUPPOSED to be released soon (I was told the book launch would be at Balticon, which is next weekend), because I was expecting at least one more communication requiring my response before it was released.  But, hey, it’s out!  There are several good stories in this anthology in addition to my own, so buy your copy, today!

And now on to the regularly scheduled (and delayed for an evening) blog….

When I saw this panel on the long list of possible Ravencon panels, I was quick to pick it.  And, it turns out, it became my first panel (as a pro) ever.

Now, if you haven’t read my books you might not guess it (after all, I have a series I’ve called the “Law of Swords” series), but I frequently use weapons other than swords in my fiction.  So I was quite ready to discuss the topic…

And then I was made moderator.  While I could pick which questions to ask the panel, time management issues meant I couldn’t answer them.  I wasn’t really disappointed (I got all kinds of interesting discussion based on the questions I posed), but I do want to give my own answers to my “questions for the panel”:

I.  Why are Swords so compelling in fantasy fiction, and which of those characteristics would you recommend when considering a different type of weapon for your main character?
There are many reasons swords are a great weapon for the main character of a sword-and-sorcery style fantasy series (beyond just, well, the word “sword” is used in the genre name).
1. For one thing, it is the iconic weapon of the middle ages (though it probably shouldn’t be; the iconic weapon SHOULD be the English Longbow, or the horse-mounted pike, or… well, several other options which would have been more commonly and effectively used by the warriors of the middle ages, but because they were the weapon of choice for symbolical reasons during the crusades; after all, the cross guards used in the swords of the time made them look like crosses).  Most sword-and-sorcery fantasies are set in the middle ages.  So, it just makes sense.
2. Tactically, swords are equally good offensively and defensively.  My fellow panelist (and Ravencon Literary Guest of Honor) Chuck Gannon brought this up and discussed it extensively.
3. Swords have been used (are still used, though mostly ceremonially, today) for thousands of years, though for long stretches of time they were more of a secondary weapon.   Outside of some style differences, a “sword” is a fairly universal thing; if you are writing a fantasy, it doesn’t matter where in the technological timeframe you set your fiction, a sword of some sort would be available.  This wouldn’t necessarily be true (for example) of a handheld crossbow, or many types of throwing weapons used (theoretically) by ninja, or other more exotic types of weaponry.  And we know they have really be used in combat, unlike, say, the military flail.
4. Now, this is a bit of a “chicken or the egg” thing, but swords are popular for writers (or movie people) to use as a weapon because their use is already popular enough that people can easily visualize how swords work.  It’s almost impossible to grow up without being exposed to some sort of sword fight in movies or television, and while I’ve heard on occasion that the style of sword fighting used in movies isn’t historically accurate, people will be able to picture SOME kind of sword fighting as you write your fight scene.
So, to sum up, some of the characteristics that might be useful for you to consider when choosing a weapon for your character are:  Symbolism, effectiveness both offensive and defensive, does not appear out of place in the technological timeframe of your fantasy, and the audience understanding how it works.  We’ll touch a bit on some of these in the next few questions, so let’s leave it there for now.

II.  Different weapons have different “best use” characteristics — bows and arrows are better used at range, ninja tools are best used for the assassin type, spear-and-shield are best used in group tactics, and so forth. Does the choice of weapon you give your main character affect their personality, and if so how?

I really should have asked whether the weapon “affects or is affected by” their personality when I asked this at the convention, because you might not decide on a weapon until after you’ve finished designing all the other aspects of your character.  Regardless, the weapon you choose to arm your character with can easily shape or be shaped by the character’s personality.
If your character is a pikeman (spearman, part of the shield wall, whatever), you had better be able to get along with your fellow soldier or you aren’t going to live very long; while you can apply some other polearm styles to a spear and use it successfully, they really aren’t intended for one on one fighting.
If your character is using assassins’ tools, they (or their trainer, if they’re still learning how to use them) probably have some significant secrets in their background.
If your character is using a bow and arrow… well, they either need a secondary weapon for close in fighting (most commonly a sword or dagger, as seen by Legolas in the Lord of the Rings and Robin Hood in most versions of his tale.  It doesn’t have to be a sword, however; in The Kitsune Stratagem, I gave my male lead a bow and arrow with a modified version of a ninja tool for close range fighting) or they need to hang back from the center of the action.
I could go on, but I think you get the point.  The tactics required to use the weapon, the style of combat suggested by the weapon, the range of the weapon, and so forth all make differences in how you expect the character to behave.  If they break the expected behavior, you have to justify that.  So, if you have an anti-social spearman, you’re going to have to justify that.  If your character is an assassin who blabs out everything about his life at the bar every week, you’re going to have to justify that.  Well… you get the idea.

III.  Certain archetypal fantasy races have weapons they’re expected to carry — a significant plotline in my Law of Swords series came about because of an argument I had over whether Dwarven Axemen made tactical sense or not. If you give an atypical weapon to your fantasy race character — for example, a heavy warhammer wielded by a stereotypical high fantasy elf — how much explanation do you think is necessary?

You know, I spent a lot of time answering OTHER moderator’s questions with “it depends,” it is fitting I need to give that answer to one of my own questions.
If all you’re doing is giving your Dwarf a nice sword, or some kind of ranged weapon, or something of that ilk — something that you would expect them to be able to handle, even if you were expecting them to have an axe or a warhammer — you don’t really need to give any explanation.  On the other hand, if you’re giving, say, a zanbatou to a hobbit, you need more of an explanation than the Rule of Cool.
But you might WANT to explain why your characters are being armed with atypical weapons.  There’s a reason you picked those weapons, right?  If it’s anything more than a whim, don’t you think your audience might also be interested?

IV.  No-one thinks twice if your magically-inclined characters decide to use a small twig — also known as a wand — in battle, even if small twigs were never used that way in real life combat. Do you think — IN FANTASY — that you can get away with inventing a completely original type of weapon for your non-magical characters?  If so, what cautions would you suggest authors consider when inventing these weapons?
An admission:  I asked this question because I did this, myself (sort of) in The Kitsune Stratagem.  I took a real life weapon, a ninja tool (though a variation that was typical of the legend rather than the accepted historical form), and altered it to be a little more portable.
So, obviously my answer to this question is “yes,” I do think writers can get away with inventing original fantasy weapons.  But I think they need to be careful:  Don’t throw your readers out of your universe by making too complicated a weapon, or something too anacronistic.  If no other society in your world is using gears, having someone carry around a clockwork-powered repeating crossbow would throw your reader out of place.

And that’s how I WOULD have answered my own questions.

Edit:  Comments closed due to too many spam attempts.  If you would like them re-opened, please contact me.

In Forgery Divided RELEASED!

Links are still coming in, but In Forgery Divided has been released through Amazon Kindle, Nook, Kobo, etc.!  Hurray!  (Please buy and review; reviews are extremely helpful)

I suppose, in a sense, this book made it by “deadline.”  It was uploaded on April 2nd (though the first live link didn’t appear until after midnight, so April 3rd).  In another sense, it’s well over a year overdue (I originally projected that I would have it out in January of 2015.  As I hadn’t even started writing by January of 2015, that was never going to happen).

Regardless, it’s out.  And I’m exhausted.  Tomorrow I’ll register the copyright (it IS protected under US copyright law, but until I register I can’t take legal action, and you must file within 30 days (or maybe it’s 60 days?  Something like that) for the full protection, but you aren’t supposed to file until after you’ve published.  Yeah, it’s stupid, but the Copyright Office is a bureaucracy, so what do you expect?), then start myself on the print edition.

Some Statistics:

This is my largest book, to day, running at over 165,000 words by Microsoft Word count.  While I don’t have an exact page count, yet, the print version will probably top four hundred pages long.

Writing the book took almost nine months.  My editor took four months for his pass.  My own review of his edits (which also was a self-editing second pass of edits) took three months.

Fun news:  The book somehow sold three copies on Amazon before I was able to find a live link.  Two of those sales, oddly enough, were in the U.K.  (I’m not certain it’s hit or yet; those are #s 3 and 4, resepectively, for the sales of my other books).  The book went live first on Amazon, then on Kobo, then on Smashwords.  In fact, it’s gone live on Inktera — which is a little remarkable, as you have to go through a 3rd party (in this case, Draft2Digital) to get to them.  As of when I’m first typing this, it still hasn’t gone live on Nook — they’re the slowpokes, this go around.

Links for sale will be edited in below as I find they’ve gone live, or you can go to the Fennec Fox Press website (where I’ll also be posting links as they go live).

Purchase from:



Nook (eventually, a day after everyone else)


Apple iBooks